Table of contents for Flash & Adobe Device Central
- Flash & Adobe Device Central
- Flash & Adobe Device Central Pt.2
- Flash & Adobe Device Central Pt.3
So go ahead and click on the 1st session. Here this is a schedule and if i click on schedule to show that into it.
See we are actually using a mask here to mask out only a certain portion of the screen on time to show the users, what is happening within the confines of the racecourse. The back of a level click on the side here at left. And this is for actually populating a event list with a time, date information from a server. So you can see here everything has been laid out everything is off stage go back here. Last time we show use of video feature. so if i go back and go to concepts and click on the you could see a lay out for a video transitional effect here once its done closes out goes back to the previous screen. So i have laid out the actual application within Flash CS3.
Now if we do a test movie, lets gonna have, this is going to click off device central. now adobe device central, actually allows me to interact with this piece of concept like i said on a handset. Just look at the 50 to 60 percent of the way they are testing your application. So if i press right here, go the map you can see that. I am now looking at the map i can press down and navigate to the course and if i want to set these options here, its actually play back a video clip. Now this gonna go a video of landscape for vacation, i am going to rotate my device through adobe device central.
That should be able to preview as what as an handset. i rotate the device back and as i press left you can see what’s happening for the home having more days left before these events. If I go to schedule again if we refer back to the flaw file CS3, its empty but because of the use of AS files and importing code, actually provide specific information about this. and on the right hand side i have information about reflections back light, again how much memory is being consumed by the application and, so all things very important as a developer.
This is part of a series of posts, you can read the rest of it by clicking on the links for the Table of Contents at the top of this post.
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